Welcome to Planewalker Games! We are the home of The Broken Hourglass, a new CRPG in development for Windows, Macintosh, and Linux computers.
Broken Hourglass news around the Internet

Discerning Web sites are starting to spread the word about The Broken Hourglass!

  • Four Fat Chicks recently posted an audio interview, with text transcript, which includes a discussion about game motivations and the relative merits of chubby sprites. Find that here
  • RPGDot published an interview which discusses combat and magic mechanics, and the history of WeiNGINE. Read it here.
  • Sorcerer's Place released an interview which muses on the mechanics of ethical choices, and what veteran CRPG players will find familiar--and what they may need to relearn. Consider that here.
Welcome, Escapist readers!
Many of you may be linking in over the next few days thanks to the nice mention The Escapist gave us in their "Hold Me, Thrill Me, Kiss Me" article. Welcome!
Why We're Developing The Broken Hourglass
The Broken Hourglass (TBH) is the launch title of Planewalker Games LLC, an independent video game studio founded in 2005 to create the kind of computer role playing games that we, the PWG developers, enjoy playing.

Most of the developers attached to TBH are long-time CRPG modders. After a few years, we reached the same point every long-suffering commitment-starved girlfriend in romantic comedies reaches—that moment of crisis when we asked, "Where is this relationship going?" It was time to move on to bigger and better things, one way or another. Yet, as flattering as it was to have thousands and thousands of people download our work every month, something troubled us about the whole thing. Sure, we did good work, but the industry didn't seem to be satisfying this obvious demand for content with new titles. The production of story-focused CRPGs with a strong focus on character development and party interaction has slowed to a trickle, despite a significant market clamoring for more.

So we decided to take on the problem directly, rather than wait around for someone else to do it. But it isn't exactly a slam-dunk for a band of amateurs to convince a publisher to back a new project in a market they have proven reluctant to explore even with established studios. Sensible or not, we still believed we could do it, with or without the mainstream industry which has largely turned its back. We believed we could deliver a new CRPG worthy of its predecessors, and worthy of the attention of gamers who can choose from a library of literally tens of thousands of titles to occupy their time.

That brings us to the present. Self-funded, self-developed, and self-directed, we are committed to the under-served CRPG market, and to making The Broken Hourglass an engaging, memorable experience. We look forward to taking you to the world of Tolmira.

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